• Fastest advancement in Magic Level (same as Sorcerers)
  • Fastest Mana regeneration (same as Sorcerers)
  • Largest amount of Mana (same as Sorcerers)
  • Can make many different kinds of Runes
  • Only vocation able to make the Icicle and Avalanche runes which are useful for hunting dragons or demons
  • Can use all different kinds of Runes
  • Can make Healing Runes
  • Elder Druids have the capability of enchanting melee weapons with ice or earth powers.


  • Slowest Hitpoint regeneration (same as Sorcerers)
  • Smallest amount of Hitpoints (same as Sorcerers)
  • Second slowest advancement in Shielding and Melee skills (minutely faster than Sorcerer)
  • Smallest amount of Capacity (same as Sorcerers)
  • Offensive Spells cost more Mana than Sorcerers

Gains and Regeneration

Gains by level

With each level, every player recieves an increase in Capacity, Maximum Hitpoints, and Maximum Mana.

With each level, a druid will gain:

  • 10 oz of Capacity
  • 5 Hitpoints
  • 30 Mana


As time passes, every player will regenerate lost Hitpoints and Mana, as long as they have eaten recently (see page on Regeneration for more information).

A druid will regenerate:

  • 10 Hitpoint every 6 seconds
  • 10 Mana every 3 seconds

An elder druid will regenerate:

  • 15 Hitpoint every 4 seconds
  • 15 Mana every 2 seconds


When a druid reaches level 20, they can purchase a Promotion and become an Elder Druid with certain benefits.

See the page on Promotion for more information.

Tips and Tricks

All vocations should use their strengths to their own benefit. For example, it would be useless for a knight to try and make money selling runes. Instead, use the unique aspects of the vocation to your advantage.

Making Money

  • Sell Runes. Druids can make large amounts of money as a Provider of nearly all kinds of runes, especially Icicle (Rune), if you have a premium account, and Avalanche (Rune) that high level mages use to hunt demons.
  • Offer an Eternal Winter or Wrath of Nature service. Since Druids have strong attack spells, when you reach the level requirement for the Eternal Winter or Wrath of Nature spell, you will become very valuable on a large hunt or quest. Even helping with a quest that you have already completed, you can charge a large amount of money to help a group complete the quest.
  • Offer a healing service. Because of the low mana cost for the Heal Friend and Mass Healing spells (compared to Ultimate Healing Runes), you can go along with a Knight on a hunt and do nothing but heal them. You can charge a flat rate for the amount of time you spend with them, or you might even be able to get a portion of the loot from the hunt. You may also do this on a group hunt, using the Mass Healing spell to heal other players, as well as summoned creatures.
  • Summon creatures for others. You can charge a fee for summoning creatures for a paladin to convince. Since paladins cannot use the Summon Creature spell, you can summon a creature for them, and if they have enough mana, they can use a Convince Creature rune to take control over it and use it to help them hunt. You can also summon a monk or a ghoul for knights and paladins to train and charge a hourly fee.

Gaining Experience

  • Use a blocker. This way you can hunt larger creatures that you would not normally be able to take on alone. This will most likely cost you quite a bit in Runes, since druids do not have many instant attack spells, and you may need to pay the blocker for their services.
  • Hunt with Summoned Creatures. When hunting with summons, you do not need to use as many runes, and you can stay in your hunting area longer because you are not using as much mana with your Rod.
  • Use Defensive Fighting when you are hunting with Rods. Changing your fighting mode will not affect the damage that your rods will cause, but using Defensive Fighting will cause you to take less damage from any melee attacks. Note that the damage from Rods does NOT increase with level or magic level.
  • Use your surroundings. Since most Rods cannot attack as far away as a Bow or Crossbow that Paladins use, druids need to use trees, stairs, and other obstacles to help maintain a distance from strong creatures. With some practice, you will be able to fight strong creatures without taking very much damage.

Advancing Your Skills

Magic Level

  • Never have full mana. Your Magic Level is advanced by using mana. Every second that you have full mana, you are losing potential magic level advancement.
  • Spend as little time as possible in Protection Zones. You cannot use mana that you do not generate, so spend as little time as possible in situations where you do not regenerate mana.
  • Always eat. Make sure you have access to Food at all times. If you run out of food, then you will not be able to regenerate mana for using.
  • Use Rods to hunt. Using rods uses mana. An Elder Druid can regenerate mana as fast as the Snakebite Rod will use it, so they can potentially "train" their magic level by attacking creatures with this rod. If used on a creature that is immune to Poison, then your magic level will still advance, but you will not cause damage to the creature you are attacking, so you could potentially "train" for as long as you want to. A tip is to summon yourself a Snake and shoot it with your Snakebite Rod.
  • Use your melee weapon when gaining Soul Points. You need only to kill one monster every 4 minutes, so you are not worried about killing monsters quickly. This frees up your mana for spells and you can use up your mana completely if you wish to train your magic level. The only time to use your rod is for leveling, otherwise best train your melee skill since you can use spells to use up mana.
  • Carry Mana Potions. Not only is this a good idea if you get in a jam, but using Mana Potions will help you advance your Magic Level faster.
  • Don't use Magic Shield if you don't need to. Any mana that you lose to your Magic Shield does not count towards your magic level. If you are not in danger of dieing, use Light Healing, Intense Healing and Ultimate Healing spells instead. But the best healing spell for premium druids is certainly Heal Friend which can also be used for self-healing, as it heals between 1/2 to all of your hitpoints (depending on your Level and Magic Level) and has less than half the mana cost of Ultimate Healing.

Additional Information

Related Pages

Pages of Particular Interest to Druids


  • Creatures: Full list of creatures organized by type.
  • Summon Creature
  • Convince Creature


  • Loot
  • Offensive Fighting
  • Balanced Fighting
  • Defensive Fighting
  • Melee
  • Shielding


  • Promotion
  • Elder Druid


  • Armor
  • Helmets
  • Legs
  • Shields
  • Spellbooks
  • Rods


  • Druid Guild Leader NPCs
  • Magic Shopkeeper NPCs
  • Equipment Shopkeeper NPCs

Instant Spells

Name ↓ Words ↓ Prem ↓ Mana ↓ Level ↓ Price ↓ Type ↓ Effect ↓
Antidote exana pox no 30 10 150 Healing Cures poison.
Creature Illusion utevo res ina "creature" no 100 23 1000 Support Turns you into a certain creature for three minutes.

Energy Strike exori vis yes 20 12 800 Attack Image:Electrified Icon.gif Causes energy damage focused on the single square in front of the caster, or cast at a nearby target up to 3 squaremeters away.

Eternal Winter exevo gran mas frigo yes 1200 60 8000 Attack Causes ice damage to enemies around the caster.

Find Person exiva "NAME" no 20 8 80 Support Tells you which direction a certain player is, relative to you, and a rough idea of the distance.
Flame Strike exori flam yes 20 14 800 Attack Image:Burned Icon.gif Causes fire damage focused on the single square in front of the caster, or cast at a nearby target up to 3 squaremeters away.

Food (Spell) exevo pan no 120 14 300 Supply Creates various kinds of food.
Great Light utevo gran lux no 60 13 500 Support Has greater illumination range compared to Light.
Haste utani hur yes 60 14 600 Support Increases your Speed for 33 seconds, can also cure paralysis To determine your speed with this spell, go to the Formula page.
Heal Friend exura sio "name" yes 140 18 800 Healing Heals a specified player. This can also be used on yourself.
Ice Strike exori frigo yes 20 15 800 Attack Causes ice damage focused on the single square in front of the caster, or cast at a nearby target up to 3 squaremeters away.

Ice Wave exevo frigo hur no 25 18 850 Attack Wave with Ice Damage, like Fire Wave

Intense Healing exura gran no 70 11 350 Healing Heals you more than light healing.
Invisible utana vid no 440 35 2000 Support Makes you Invisible for 200 seconds (3 min, 20 sec).
Levitate exani hur up
exani hur down yes 50 12 500 Support Allows you to magically levitate up or down a level.
Light utevo lux no 20 8 100 Support Makes the screen brighter.
Light Healing exura no 20 9 170 Healing Heals a small amount of HP, can also cure paralysis.
Magic Rope exani tera yes 20 9 200 Support Teleports you up through a hole when you are standing in a rope spot.
Magic Shield utamo vita no 50 14 450 Support All damage received after casting this spell reduces your Mana instead of your Hit Points. The effect will last for 200 seconds (3 minutes 20 seconds).
Mass Healing exura gran mas res yes 150 36 2200 Healing Heals all Players and Creatures around the Caster.

Strong Haste utani gran hur yes 100 20 1300 Support Makes you run faster than with Haste and is slightly less economical on distance given same time and mana, can also cure paralysis It lasts for 22 seconds instead of 33 as with Haste. To determine your speed with this spell, go to the Formula page.
Summon Creature utevo res "creature name" no varies 25 2000 Summon Summons a creature to help you.
Terra Strike exori tera yes 20 13 800 Attack Causes earth damage focused on the single square in front of the caster, or cast at a nearby target up to 3 squaremeters away.

Terra Wave exevo tera hur no 210 38 2500 Attack Wave with Earth Damage, like Energy Wave.

Ultimate Healing exura vita no 160 20 1000 Healing Heals a large amount of HP.
Ultimate Light utevo vis lux yes 140 26 1600 Support Fills the dark with light.
Undead Legion exana mas mort yes 500 30 2000 Summon Creates a Skeleton from every corpse around you. The area affected is the same size as the Mass Healing Spell.
Wild Growth exevo grav vita yes 220 27 2000 Support Creates a tree in front of the caster.
Wrath of Nature exevo gran mas tera yes 770 55 6000 Attack Causes earth damage to enemies around the caster.

[edit] Spells No Longer in Use
Poison Storm exevo gran mas pox Unknown 600 mana lvl 50 3400 gp Image:Poisoned Icon.gif Poisons enemies around the caster.
[edit] Rune Spells
Name ↓ ↓ Words ↓ Subclass ↓ Dmg. Type ↓ Voc ↓ Prem ↓ Spell Price ↓ Mana to Make ↓ Lvl to Make ↓ Rune Price ↓ SP ↓ ML to Use ↓ Charges ↓ Effect ↓
Animate Dead Image:Animate Dead.gif adana mort Summon Druids, Sorcerers. yes 1200 600 27 375 5 4 1 Transforms a corpse into a skeleton.
Antidote Rune Image:Antidote Rune.gif adana pox Healing Druids. no 600 200 15 65 1 0 1 Cures the target from Poison.
Avalanche (Rune) Image:Avalanche (Rune).gif adori mas frigo Attack Ice Druids no 1200 530 30 180 3 4 4 Shoots an ice attack that covers a large circular area centered around the target.

Chameleon Image:Chameleon.gif adevo ina Support Druids. no 1300 600 27 210 2 4 1 Turns you into an item. The effect lasts for 200 seconds (3 minutes, 20 seconds).
Convince Creature Image:Convince Creature.gif adeta sio Summon Druids. no 800 200 (+ some to use) 16 80 3 5 1 Convinces a creatures to help you.
Desintegrate Image:Desintegrate.gif adito tera Support Druids, Sorcerers, Paladins. yes 900 200 21 80 3 4 3 Destroys moveable objects.
Destroy Field Image:Destroy Field.gif adito grav Support Druids, Sorcerers, Paladins. no 700 120 17 45 2 3 3 Destroys fire, poison and energy fields, from any distance as long theres nothing blocking the path.
Energy Field Image:Energy Field.gif adevo grav vis Field Energy Druids, Sorcerers. no 700 320 18 115 2 3 3 Image:Electrified Icon.gif Creates an Energy Field, initial damage of 30 and later 25 more damage.
Energy Wall Image:Energy Wall.gif adevo mas grav vis Field Energy Druids, Sorcerers. no 2500 1000 41 340 5 9 4 Image:Electrified Icon.gif Creates a 1x7 Energy Fields Area if shot straight from the body. If shot on an angle, a total of 13 energy field squares will be made spanning 7 sqm vertical and 7 sqm horizontal.
Explosion Image:Explosion.gif adevo mas hur Attack Physical Druids, Sorcerers. no 1800 570 31 190 4 6 6 Image:Physical Damage Icon.gif Makes a small explosion in the shape of a plus-sign (+) around the target.
Fire Bomb Image:Fire Bomb.gif adevo mas flam Field Fire Druids, Sorcerers. no 1500 600 27 235 4 5 2 Image:Burned Icon.gif Creates a 3x3 square of Fire Fields.
Fire Field Image:Fire Field.gif adevo grav flam Field Fire Druids, Sorcerers. no 500 240 15 85 1 1 3 Image:Burned Icon.gif Creates a Fire Field
Fire Wall Image:Fire Wall.gif adevo mas grav flam Field Fire Druids, Sorcerers. no 2000 780 33 245 4 6 4 Image:Burned Icon.gif Creates a 1x5 Fire Fields area if shot straight from the body. If shot on an angle, a total of 9 fire field squares will be made spanning 5 sqm vertical and 5 sqm horizontal.
Heavy Magic Missile Image:Heavy Magic Missile.gif adori vis Attack Energy Druids, Sorcerers. no 1500 350 25 120 2 3 10 Image:Electrified Icon.gif Shoots an attack that inflicts Energy Damage.
Icicle (Rune) Image:Icicle (Rune).gif adori frigo Attack Ice Druids yes 1700 460 28 150 3 4 5 Sends out an ice elemental missile towards a target.
Intense Healing Rune Image:Intense Healing Rune.gif adura gran Healing Druids. no 600 120 15 95 2 1 1 Heals target better than Light Healing. This rune also heals more than instant Intense Healing spell.
Light Magic Missile Image:Light Magic Missile.gif adori min vis Attack Energy Druids, Sorcerers. no 500 120 15 40 1 0 10 Image:Electrified Icon.gif Shoots a weak attack that causes Energy Damage.
Paralyze Image:Paralyze.gif adana ani Support Druids. yes 1,900 1400 54 700 3 18 1 Paralyzes target. Any healing on this target will cancel the spell.
Poison Bomb Image:Poison Bomb.gif adevo mas pox Field Earth Druids. yes 1000 520 25 170 2 4 2 Image:Poisoned Icon.gif Creates a 3x3 area of Poison Fields.
Poison Field (Rune) Image:Poison Field.gif adevo grav pox Field Earth Druids, Sorcerers. no 300 200 14 65 1 0 3 Image:Poisoned Icon.gif Creates a poison cloud which deals an initial damage of 5 per hit. Total damage is 105 hit points (5 rounds of 5 hit point, 5 rounds of 4, 7 rounds of 3, 10 rounds of 2 and 19 rounds of 1) untill damage stops (when not healed).
Poison Wall Image:Poison Wall.gif adevo mas grav pox Field Earth Druids, Sorcerers. no 1600 640 29 210 3 5 4 Image:Poisoned Icon.gif Creates a 1x5 Poison Fields Area if shot straight from the body. If shot on an angle, a total of 9 poison field squares will be made spanning 5 sqm vertical and 5 sqm horizontal.
Soulfire Image:Soulfire.gif adevo res flam Attack Fire Druids, Sorcerers. yes 1800 420 27 140 3 7 3 Image:Burned Icon.gif Causes the target to catch on fire.
Stalagmite (Rune) Image:Stalagmite (Rune).gif adori tera Attack Earth Sorcerers, Druids no 1400 350 24 120 2 3 10 Sends out an earth missile (like HMM), it deals Earth Damage
Stone Shower Image:Stone Shower.gif adori mas tera Attack Earth Druids yes 1100 430 28 150 3 4 4 Shoots an earth attack that covers a large circular area around the target.

Ultimate Healing Rune Image:Ultimate Healing Rune.gif adura vita Healing Druids. no 1500 400 24 175 3 4 1 Heal the target a large amount of HP. The amount changes with the magic level and level of the user.

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