Knights are masters of weapons, shielding and hand-to-hand combat. They have greater brute strength than other vocations, and are able to carry more equipment and items at any given level.

As a result of their focus on physical skills, knights are severely lacking in magical abilities.


  • Fastest advancement in Melee skills
  • Fast advancement in Shielding skill
  • Largest Capacity
  • Largest amount of Hitpoints
  • Fastest Hitpoint regeneration


  • Can learn very few Spells
  • Slowest Mana regeneration
  • Slowest advancement in Magic Level
  • Cannot make any Runes
  • Cannot use very many different Runes
  • Smallest amount of Mana
  • Low magic attacks
  • Slow healing on very high levels

Gains and Regeneration

Gains by level

With each level, every player receives an increase in Capacity, Maximum Hitpoints, and Maximum Mana.

With each level, a knight will gain:

  • 25 oz of Capacity
  • 15 Hitpoints
  • 5 Mana


As time passes, every player will regenerate lost Hitpoints and Mana, as long as they have eaten recently (see page on Regeneration for more information).

A knight will regenerate:

  • 10 Hitpoint every 3 seconds
  • 10 Mana every 6 seconds

An Elite Knight will regenerate:

  • 15 Hitpoint every 2 seconds
  • 15 Mana every 4 seconds


When a knight reaches level 20, they can purchase a Promotion and become an Elite Knight, with certain benefits.

See the page on Promotion for more information.

Tips and Tricks

All vocations should use their strengths to their own benefit. For example, it would be useless for a knight to try and make money selling runes. Instead, use the unique aspects of the vocation to your advantage.

Making Money

  • Block for other players, especially Druids and Sorcerers. You can either split the loot, or just charge a specific amount of money based upon your skills and the time you spend blocking for the other player.
  • Pick up loot from the ground. Many times a Mage will continue hunting when they have no more capacity to carry loot. They will then either throw it on the ground, or leave it in the creature. If you find a cave with a lot of corpses or items on the ground, start picking up every sellable item you can carry.

Gaining Experience

  • Hunt alone. Knights generally gain the most experience by hunting alone, since mages and paladins usually do more damage with their runes.
  • Hunt with plenty of Health Potions. This is generally in-expensive and will save your life.
  • Hunt creatures that do not run away in low health. This will help to advance your Shielding skill while gaining some Experience and Melee skills.
  • When hunting stronger creatures, hunt creatures that DO run away in low health. This will give you more time to kill them when they are not attacking you. Trap them in a corner so that they do not lure you into a dangerous situation.
  • Bring mana potions with you. Using mana fluids to heal is often more cost effective than using only Health Potion because it costs half as much. Try to use Health Potions only when you need to heal fast.
  • Use shared xp. Block in a team with shared xp, you will get the same amount of xp and dont have to use many Health Potions.

Advancing Your Skills


  • Use Balanced Fighting. Using Balanced Fighting during normal hunting will allow you to advance your Melee and Shielding skills at "normal" rates. If you are not "powergaming" to gain experience quickly, then using Balanced Fighting will cause your melee and shielding skills to advance appropriately for your level, and you will have "good" (not "fabulous") skills for the entire life of your character.
  • Use a weak weapon. As your Melee skill advances, you will kill smaller creatures very quickly. Using a weak weapon will allow you to attack a creature for a longer amount of time, therefore advancing your melee skill faster. The weakest Sword Weapon is a Knife, the weakest Club Weapon is a Crowbar and the weakest Axe Weapon is a Sickle.
  • Attack creatures that heal themselves or spawn other creatures. Training on a self-healing creature will allow you to train longer before killing the creature. If it heals itself fast enough, then you could train indefinitely. Another option is to train on a creature that spawns other creatures. Slimes are very common for this. Attacking and killing the spawned creatures will allow you to continue to train without killing the creature you are training on.

Is better that when you come from main, don't level up. First go training, to skills at least 55/55. Then you will level up as faster and easier, and you wont have the need to train so urgently.


  • Use a one-handed weapon and a shield. While a two-handed weapon will generally cause more damage than a one-handed weapon, you will not gain shielding skills that way.
  • Use Balanced Fighting or Defensive Fighting. If you use Offensive Fighting, then you will kill the creatures faster, but you will take more hits and your shielding skill will not advance as quickly.

Magic Level

  • Never have full mana. Your Magic Level is advancing when you are using mana. Every second that you have full mana, you are losing potential magic level advancement.
  • Spend as little time as possible in Protection Zones. You cannot use mana that you do not generate, so spend as little time as possible in situations where you do not regenerate mana.
  • Always eat. Make sure you have access to Food at all times. If you run out of food, then you will not be able to regenerate mana for using.
  • Carry Mana Potions. Not only is this a good idea if you get in a jam, but using Mana Potions will help you advance your Magic Level faster.

Additional Information

Related Pages

Pages of Particular Interest to Knights


  • Creatures: Full list of creatures organized by type.
  • Knight's Hunts: Suggested hunts for Knights of all levels and skills


  • Loot
  • Offensive Fighting
  • Balanced Fighting
  • Defensive Fighting
  • Melee
  • Shielding


  • Promotion
  • Elite Knight


  • Armor
  • Helmets
  • Legs
  • Shields
  • Sword Weapons
  • Axe Weapons
  • Club Weapons


  • Knight Guild Leader NPCs
  • Armor Shopkeeper NPCs
  • Weapon Shopkeeper NPCs
  • Equipment Shopkeeper NPCs

Instant Spells

Name ↓ Words ↓ Prem ↓ Mana ↓ Level ↓ Price ↓ Type ↓ Effect ↓
Antidote exana pox no 30 10 150 Healing Cures poison.
Berserk exori yes 115 35 2500 Attack Image:Physical Damage Icon.gif Attacks all players and/or creatures standing on any of the eight squares surrounding the Knight who casts it. And also under the casting player.

Challenge exeta res yes 30 20 2000 Support Makes all Creatures nearby change their target to the caster.
Fierce Berserk exori gran yes 340 70 5000 Attack Image:Physical Damage Icon.gif Just like the regular berserk spell but stronger.

Find Person exiva "NAME" no 20 8 80 Support Tells you which direction a certain player is, relative to you, and a rough idea of the distance.
Great Light utevo gran lux no 60 13 500 Support Has greater illumination range compared to Light.
Groundshaker exori mas yes 160 33 1500 Attack Image:Physical Damage Icon.gif It creates a 36 sqm big field of damage around you, similar in size to Great Fireball.

Haste utani hur yes 60 14 600 Support Increases your Speed for 33 seconds, can also cure paralysis To determine your speed with this spell, go to the Formula page.
Levitate exani hur up
exani hur down yes 50 12 500 Support Allows you to magically levitate up or down a level.
Light utevo lux no 20 8 100 Support Makes the screen brighter.
Light Healing exura no 20 9 170 Healing Heals a small amount of HP, can also cure paralysis.
Magic Rope exani tera yes 20 9 200 Support Teleports you up through a hole when you are standing in a rope spot.
Whirlwind Throw exori hur (with a target) yes 40 15 800 Attack Image:Physical Damage Icon.gif Attacks the target throwing your weapon like a boomerang. Affect your turn.
Wound Cleansing exana mort yes 65 30 300 Healing It heals 60 - 150 % more hp than Exura. Similar to Exura Gran. Spell introduced after Winter Update 2007.

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